Weekly recap #41: release dates, delays and a new graphics card
This week: Sarp Geçit's release date, Gölge Arşivi's delay, the Lumora L7 720 announcement and the league final.

Dağhan Stüdyo confirmed its climbing-focused action-adventure launches on PC and consoles on 19 November 2026.
This week: Sarp Geçit's release date, Gölge Arşivi's delay, the Lumora L7 720 announcement and the league final.
Pervane Stüdyo's second game arrives on PC, console and mobile this Wednesday, told entirely through voice recordings.
Halde Studio pushed its stealth game to 18 February 2027, citing a rewrite of the guard AI.
The most efficient early trade routes, seasonal effects and the investments to avoid early in Tuz ve Demir.
Sarnıç Oyun's city builder Kumhane releases on PC on 3 December; a new video details water channels and the weekly market loop.
We tested Selva's new flagship S9 in three mobile games over 30-minute sessions. Impressive early on; heat costs some speed.
We played a preview build of Derin Mavi İstasyon (out 10 December) in VR. The seabed atmosphere impresses; locomotion takes getting used to.
Pervane Stüdyo's 1.4 patch brings a 40 fps handheld mode and twelve new notebook pages for free.
Pervane Stüdyo's second game arrives on PC, console and mobile this Wednesday, told entirely through voice recordings.
Eleven mid-size and big games land between October and December. We look at why publishers pick the same weeks and what it means for small studios.
The VX 660 handles 1440p comfortably and its 16 GB of memory is future-proof. Quiet and efficient on our bench; price is borderline.
We measured 12 tweaks on our test bench before you buy new hardware. Some give up to 20% more performance; others are overrated.
15 October
PC · Konsol · Mobil
22 October
Konsol · Mobil · VR
29 October
PC · Konsol
5 November
PC · Mobil
19 November
PC · Konsol
26 November
PC · Konsol · Taşınabilir
3 December
PC
10 December
PC · VR

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